本周早些时候，我们分享了我们的LeapUVC API的实验构建，为您提供了对Leap运动控制器相机的新级别。188bet让球今天我们很高兴分享第二个实验构建 - 多个设备支持。
There’s something magical about building in VR. Imagine being able to assemble weightless car engines, arrange dynamic virtual workspaces, or create imaginary castles with infinite bricks. Arranging or assembling virtual objects is a common scenario across a range of experiences, particularly in education, enterprise, and industrial training – not to mention tabletop and real-time strategy […]
One of the core design philosophies at Leap Motion is that the most intuitive and natural interactions are direct and physical. Manipulating objects with our bare hands lets us leverage a lifetime of physical experience, minimizing the learning curve for users. But there are times when virtual objects will be farther away than arm’s reach, […]
When you reach out and grab a virtual object or surface, there’s nothing stopping your physical hand in the real world. To make physical interactions in VR feel compelling and natural, we have to play with some fundamental assumptions about how digital objects should behave. The Leap Motion Interaction Engine handles these scenarios by having […]
As mainstream VR/AR input continues to evolve – from the early days of gaze-only input to wand-style controllers and fully articulated hand tracking – so too are the virtual user interfaces we interact with. Slowly but surely we’re moving beyond flat UIs ported over from 2D screens and toward a future filled with spatial interface paradigms that take advantage of depth and volume.
上次，我们研究了如何使用Leap Motion Graphic渲染器创建交互式VR雕塑，作为交互设计中的实验的一部分。188bet让球通过雕塑的形状渲染，我们现在可以工艺和编写该3D形状池的布局和控制和各个对象的无功行为。
By adding the Interaction Engine to our scene and InteractionBehavior components to each object, we have the basis for grasping, touching and other interactions. But for our VR sculpture, we can also use the Interaction Engine’s robust and performant awareness of hand proximity. With this foundation, we can experiment quickly with different reactions to hand presence, pinching, and touching specific objects. Let’s dive in!
With the next generation of mobile VR/AR experiences on the horizon, our team is constantly pushing the boundaries of our VR UX developer toolkit. Recently we created a quick VR sculpture prototype that combines the latest and greatest of these tools.
跳跃运动188bet让球交互引擎让德velopers give their virtual objects the ability to be picked up, thrown, nudged, swatted, smooshed, or poked. With our new Graphic Renderer Module, you also have access to weapons-grade performance optimizations for power-hungry desktop VR and power-ravenous mobile VR.
In this post, we’ll walk through a small project built using these tools. This will provide a technical and workflow overview as one example of what’s possible – plus some VR UX design exploration and performance optimizations along the way.
Explorations in VR Design is a journey through the bleeding edge of VR design – from architecting a space and designing groundbreaking interactions to making users feel powerful. Explore our latest XR guidelines → Art takes its inspiration from real life, but it takes imagination (and sometimes breaking a few laws of physics) to create […]
As humans, we are spatial, physical thinkers. From birth we grow to understand the objects around us by the rules that govern how they move, and how we move them. These rules are so fundamental that we design our digital realities to reflect human expectations about how things work in the real world. At Leap […]